About this Major

Entertainment is no longer all about Hollywood. The gaming industry is now the market leader of the industry, and its applications are growing exponentially. Through this major, students prepare to enter one of the most immersive forms of entertainment with billions of players and viewers around the globe. Learn how to push the boundaries of technology and entertainment and join the gaming industry as it moves from strength to strength.

Government, education, sports and medical applications and simulations are among industries seizing the opportunities made available through gaming technology. Platforms now include extended and virtual reality, mobile, cloud and wearable games, and this major covers them all.

It's not all fun and games; the leading influencers in gaming must be self-starters that tackle projects and challenges with responsibility and initiative. Learn how market research, ingenuity, persistence and empathy are all necessary when it comes to writing, testing and delivering the code that makes the biggest impact in a highly competitive field.

Licensure/Certifications

YouScience Precision Exam

  • Computer Technology I
  • Computer Technology II
  • Game Development Fundamentals
  • Computer Programming I
  • Computer Programming II - C#

Certiport Information Technology Specialist

  • Software Development

Unity

  • Unity Certified User: Programmer
  • Unity Certified User: VR Developer

*One certification paid by Francis Tuttle. Additional, optional certifications are available at student expense.

At A Glance

Open To

High school juniors and seniors, adult students

Campus

Reno, Rockwell

Total Hours Required

960

Length

  • Full-time: 8 months of instruction
  • Part-time: 16 months of instruction
  • Program length may vary based on progress rate and/or summer school attendance

Times

Daytime classes, two sessions: Monday — Friday

  • 7:55 a.m. to 11:00 a.m.
  • 12:30 p.m. to 3:35 p.m.
  • High school students and part-time adults enroll in either AM or PM session. Full-time adult students enroll in both sessions.

Courses

Students select eight electives.

  • Fundamentals of Programming 120 hours
  • Fundamentals of Game Design 120 hours
  • Introduction to C# Programming 120 hours
  • Intro to C++ Programming 120 hours
  • Advanced C# Programming 120 hours
  • Advanced C++ Programming 120 hours
  • Unity Game Programming 120 hours
  • Unreal Game Engine 120 hours
  • Virtual Reality Applications 120 hours
  • Rust Programming 120 hours
  • Software Engineering Team 120 hours
  • Programming Captsone 120 hours

Tuition & Costs

Costs for High School Students

Licensure/Certifications

YouScience Precision Exam
  • Computer Technology I
  • Computer Technology II
  • Game Development Fundamentals
  • Computer Programming I
  • Computer Programming II - C#
Certiport Information Technology Specialist
  • Software Development
Unity
  • Unity Certified User: Programmer
  • Unity Certified User: VR Developer

One certification paid by Francis Tuttle 
Additional, optional certifications are available at student expense

Employment & Outcomes

Salary Range

Starting salary of $15-$30; Potential of $25-$60 with additional education and experience

per hour

Pass Rate

92%

Pass Rate

Employment Opportunities

Graduates of this program are qualified to work for:

Any organization that develops games for mobile devices, computers, and/or gaming consoles

Programming major photo