Due to an extensive waitlist, this program is currently not accepting adult applications. If you are interested in being notified when this application reopens for adult applicants, please complete this form. If you are currently on a waitlist for this program, please look for communication from Francis Tuttle in the upcoming months.

About this Major

Entertainment is no longer all about Hollywood. The gaming industry is now the market leader of the industry, and its applications are growing exponentially. Through this major, students prepare to enter one of the most immersive forms of entertainment with billions of players and viewers around the globe. Learn how to push the boundaries of technology and entertainment and join the gaming industry as it moves from strength to strength.

Government, education, sports and medical applications and simulations are among industries seizing the opportunities made available through gaming technology. Platforms now include extended and virtual reality, mobile, cloud and wearable games, and this major covers them all.

It's not all fun and games; the leading influencers in gaming must be self-starters that tackle projects and challenges with responsibility and initiative. Learn how market research, ingenuity, persistence and empathy are all necessary when it comes to writing, testing and delivering the code that makes the biggest impact in a highly competitive field.

Eligible Licensure/Certifications

  • Unity Certified User - Programmer
  • Unity Certified User - VR Developer

At A Glance

Open To

High school juniors and seniors, adult students

Campus

Rockwell

Total Hours Required

720

Length

  • Full-time: 9 months
  • Part-time: 18 months
  • Program length may vary based on progress rate

Times

Daytime classes, two sessions: Monday — Friday

  • 8 a.m. to 10:55 a.m.
  • 12:30 p.m. to 3:25 p.m.
  • High school students and part-time adults enroll in either AM or PM session. Full-time adult students enroll in both sessions.

Courses

  • Introduction to C# Programming 120 hours
  • Advanced C# Programming 120 hours
  • Fundamentals of Game Design 120 hours
  • Game Programming 120 hours
  • Game Programmer Capstone 240 hours

Tuition & Costs

Costs for High School Students

Licensure / Certifications

  • Unity Certified User - Programmer
  • Unity Certified User - VR Developer

Tuition & Fees

  • N/A

Textbooks, Supplies, and Certifications (Estimated)

  • One certification paid by Francis Tuttle
  • Additional, optional certifications are available at student expense

Total Estimated Costs for High School Students

No cost

Costs for In-State Adult Students

Licensure / Certifications

  • Unity Certified User - Programmer
  • Unity Certified User - VR Developer

Tuition & Fees

  • $1,584
  • Application fee: $15 (non-refundable)

Textbooks, Supplies, and Certifications (Estimated)

  • One certification paid by Francis Tuttle
  • Additional, optional certifications are available at student expense

Total Estimated Costs for In-State Adult Students

$1,599

This career major is available for Financial Aid
Financial Aid Information

Costs for Out-of-State Adult Students

Licensure / Certifications

  • Unity Certified User - Programmer
  • Unity Certified User - VR Developer

Tuition & Fees

  • $3,168
  • Application fee: $15 (non-refundable)

Textbooks, Supplies, and Certifications (Estimated)

  • One certification paid by Francis Tuttle
  • Additional, optional certifications are available at student expense

Total Estimated Costs for Out-of-State Adult Students

$3,183

This career major is available for Financial Aid
Financial Aid Information

Employment & Outcomes

Salary Range

Starting salary of $15-$30; Potential of $25-$60 with additional education and experience

per hour

Pass Rate

92%

completion

Employment Opportunities

Graduates of this program are qualified to work for:

Any organization that develops games for mobile devices, computers, and/or gaming consoles

Programming major photo